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A ROVER'S JOURNEY

IN_DEV OPEN_WORLD SCI-FI UNITY
A Rover's Journey Main Screenshot

OVERVIEW

A Rover’s Journey is a narrative exploration game set in the final frontier: space. Play as Roo-ver, Australia’s very own rover, and help Alex the astronaut grow duckweed on the moon!

* This game is currently being developed by MASA Studios, in partnership with MAXART.

MASA Studios Linktree

PROJECT_METRICS & PRODUCTION_CHALLENGES

[ PRODUCTION SPECIFICATIONS ]

  • Development Status: Active Production / In-Development (MASA Studios × MAXART partnership).
  • Team Size & Scope: 9 Members cross-functionally split across Art (2), Programming (3), and Design/Production (4).
  • Multi-Disciplinary Integration: Coordinating audio, UI engineering, and 2D asset creation within a multi-programmer team environment required strict Git workflow compliance, modular code structure, and ongoing communication across leads.

MY_CONTRIBUTIONS

[ ROLE: PROGRAMMER & UI DESIGNER & SOUND DESIGNER ]

  • UI Programming: Architected and implemented the main menu interface and in-game UI navigation systems using C#.
  • UI Art & Design: Created custom 2D art assets for the user interface, ensuring a cohesive sci-fi aesthetic.
  • Soundtrack Composition: Composed the original music track to capture the atmospheric feel of lunar exploration.
  • Sound Effects (SFX): Designed and integrated custom sound effects for mechanical interactions and UI feedback.

TEAM_CREDITS

Collaborators on the MASA Studios team who helped bring this project to life:

[ ART ]

[ PROGRAMMING ]

[ DESIGN & PRODUCTION ]

VISUAL_DATA_LOG

Additional screenshots and UI designs from the development process.

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