OVERVIEW
A Rover’s Journey is a narrative exploration game set in the final frontier: space. Play as Roo-ver, Australia’s very own rover, and help Alex the astronaut grow duckweed on the moon!
* This game is currently being developed by MASA Studios, in partnership with MAXART.
PROJECT_METRICS & PRODUCTION_CHALLENGES
[ PRODUCTION SPECIFICATIONS ]
- Development Status: Active Production / In-Development (MASA Studios × MAXART partnership).
- Team Size & Scope: 9 Members cross-functionally split across Art (2), Programming (3), and Design/Production (4).
- Multi-Disciplinary Integration: Coordinating audio, UI engineering, and 2D asset creation within a multi-programmer team environment required strict Git workflow compliance, modular code structure, and ongoing communication across leads.
MY_CONTRIBUTIONS
[ ROLE: PROGRAMMER & UI DESIGNER & SOUND DESIGNER ]
- UI Programming: Architected and implemented the main menu interface and in-game UI navigation systems using C#.
- UI Art & Design: Created custom 2D art assets for the user interface, ensuring a cohesive sci-fi aesthetic.
- Soundtrack Composition: Composed the original music track to capture the atmospheric feel of lunar exploration.
- Sound Effects (SFX): Designed and integrated custom sound effects for mechanical interactions and UI feedback.
TEAM_CREDITS
Collaborators on the MASA Studios team who helped bring this project to life:
VISUAL_DATA_LOG
Additional screenshots and UI designs from the development process.
MENU UI IMPLEMENTATION
UI ART ASSETS