PLAYER_PROFILE // ABOUT ME

PROGRAMMER 2D_ARTIST SOUND_DESIGNER

BIO_DATA

[ MULTIDISCIPLINARY GAME DEVELOPER ]

I am an adaptive, multidisciplinary game developer specializing in C# programming, 2D UI art, and atmospheric sound design. Currently completing a Bachelor of Science in Games and Interactive Environments at Queensland University of Technology (QUT), I combine core technical development with creative composition and user interface design.

My experience spans large team collaborations like A Rover's Journey (in partnership with MAXART), capstone project showcases like Kindling Care, and high-pressure production environments where I pivoted roles to handle scope management and environment design during Aftermath (VR).

From architecting responsive menu navigation structures to composing immersive lunar soundtracks and coding core gameplay simulation algorithms, I bring versatility, technical flexibility, and clear cross-disciplinary communication to any development pipeline.

SKILL_INVENTORY

[ GAME PROGRAMMING ]

C# script architecture, UI state management, menu screen flows, interactive tutorial loops, and tile-based fire propagation algorithms.

[ SOUND DESIGN & AUDIO ]

Original soundtrack composition, audio editing, atmospheric soundscape creation, and custom SFX for UI and mechanical feedback.

[ 2D ART & UI DESIGN ]

Custom 2D asset creation, responsive HUD/UI layouts, visual wireframing, and thematic environment assembly.

SOFTWARE_PROFICIENCY

Unity

UNITY

C#

C#

Figma

FIGMA

Procreate

PROCREATE

Medly

MEDLY

ACADEMIC_HISTORY

[ EDUCATION ]

Bachelor of Science in Games & Interactive Environments

Queensland University of Technology (QUT)

Expected Completion: Jan 2027

RESUME_DOWNLOAD

MIRAI "EVA" HARAGUCHI - RESUME

Download full technical resume detailing education, project history, skills, and references.

DOWNLOAD_RESUME.PDF
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