I am an adaptive, multidisciplinary game developer specializing in C# programming, 2D UI art, and atmospheric sound design. Currently completing a Bachelor of Science in Games and Interactive Environments at Queensland University of Technology (QUT), I combine core technical development with creative composition and user interface design.
My experience spans large team collaborations like A Rover's Journey (in partnership with MAXART), capstone project showcases like Kindling Care, and high-pressure production environments where I pivoted roles to handle scope management and environment design during Aftermath (VR).
From architecting responsive menu navigation structures to composing immersive lunar soundtracks and coding core gameplay simulation algorithms, I bring versatility, technical flexibility, and clear cross-disciplinary communication to any development pipeline.
C# script architecture, UI state management, menu screen flows, interactive tutorial loops, and tile-based fire propagation algorithms.
Original soundtrack composition, audio editing, atmospheric soundscape creation, and custom SFX for UI and mechanical feedback.
Custom 2D asset creation, responsive HUD/UI layouts, visual wireframing, and thematic environment assembly.
UNITY
C#
FIGMA
PROCREATE
MEDLY
Bachelor of Science in Games & Interactive Environments
Queensland University of Technology (QUT)
Expected Completion: Jan 2027
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