OVERVIEW
You are a time traveling detective cursed with the knowledge that the world will soon end. You must use your time traveling capabilities to solve puzzles and discover how exactly the world went wrong, stopping the future catastrophe.
It is a VR puzzle game where you can travel time by tilting your head to the left (past) and right (future).
PROJECT_METRICS & PRODUCTION_CHALLENGES
[ TEAM STRUCTURE & RE-SCOPING LOG ]
- Initial Team Structure: 4 Members (3 Programmers, 1 Designer).
- Production Setback & Resilience: Mid-term, one programmer left the unit unexpectedly. This created a significant capacity deficit during peak development.
- Agile Re-Scoping: Evaluated core priorities under pressure to pivot and re-scope mechanic complexity, ensuring a functional, polished VR puzzle loop was delivered on schedule without sacrificing quality.
MY_CONTRIBUTIONS
[ ROLE: ENVIRONMENT ARTIST ]
- Visual Production Pivot: Stepped into the role of dedicated Environment Artist to establish strong visual direction across timelines.
- Environment Design: Designed the complete game environment by sourcing, curating, and placing Unity 3D assets to build atmospheric worlds.
- Multi-Timeline Worldbuilding: Designed 3 distinct level iterations corresponding to the Past, Current, and Future timelines.
- Thematic Styling: Engineered specific visual environmental shifts across time periods to clearly communicate environmental degradation and story cues to the player in VR.
VISUAL_DATA_LOG
Environment visual assets and level design logs.
PAST TIMELINE LEVEL
CURRENT TIMELINE LEVEL
FUTURE TIMELINE LEVEL